What Mortal Kombat 9 Could Have Looked Like

NetherRealm Studios had hired Vincent Proce to come up with concept art for an upcoming MK game. He created intricate backstories for the characters he drew, influenced by “modern multiplayer and dismemberment game design”.

“Scorpion as a wraith wearing the yellow blood of the demon that helped him resurrect to exact his revenge against his mortal enemy.”

“Raiden as a god whose feet rarely touch the ground.”

“Sonya, the daughter of a Texas Ranger whose sex appeal weakens her opponents while her Special Forces training kicks their asses.”

“Kano, half Japanese half US military bad ass.”

“Here is Sub Zero how I envision him. I haven’t worked out much of his back story other than that he was a part of the Way of the Frost Dragon, an honorable secret society of warriors that were direct enemies with the ninja organization Scorpion was a part of before he was killed by Shang Tsung (disguised as Sub Zero).”


Though he departed from the studio, he was commissioned for art to be contributed to the actual MK9 that came about. You can find his character designs for MK9 here and also see which ideas he came about by himself and which were brought about by the studio.

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Suda51’s Next Masterpiece: Killer Is Dead

Being developed for the PS3 and XBox 360, Killer Is Dead features a protagonist that works for the government hunting down “S-class” serial killers by killing them with a sword. Up top shows a legion of new and older concept art for the game, featuring you. Reportedly, the gameplay will have similar sword-emphasized gameplay similar to No More Heroes but with a different control scheme.

A big rumor is that these “S-rank” criminals will also have some special powers or abilities that separate them from normal criminals, though in what way, we’re not really sure. The game is slated for release next year.

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How does Sine Mora’s Concept Art fare with the Graphic Design?

Grasshopper Manufacture and Digital Reality took to Facebook to ask you guys how the end results meet the concept art.

The dev team hired on Mahiro Maeda to design the bosses for the shoot ‘em up. Maeda is well known for working on Neon Genesis Evangelion, The Vision of Escaflowne, Final Fantasy: Unlimited and the “The Second Reconnaisance” from The Animatrix.

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“Moogle” (via CreativeUncut)

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Gurgot by *Knockwurst

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Assassin’s Creed Revelations Concept Art - by Martin Deschambault

CGHUB | CGSociety

(via: svalts)

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