I See You

A friend of mine surprised me the other day with his hidden talent for game design. Using Game Maker Studio, Bryce Maciel developed a unique horror experience that stands out among the monotone belch of current generation game design. I See You is an unsettling foray into a dark hospital where the player is stalked by an unnamed assailant, and shadows of nightmarish beings. The stalker communicates with you from the start using pop-up notifications that act as an eerie and disturbing tutorial in this solitary hell. The atmosphere is comparative to being home alone and finding out that an intruder has been watching and leaving notes to inform you of his malicious intent. However this is not your home, and you’re wearing out your welcome as the hospital evolves grotesquely the deeper you wander in its’ macabre architecture. 

Should you turn and run? Or delve deeper into the confines of a foreboding establishment? You can make the decision yourself by downloading the executive here on gamejolt.

I See You

A friend of mine surprised me the other day with his hidden talent for game design. Using Game Maker Studio, Bryce Maciel developed a unique horror experience that stands out among the monotone belch of current generation game design. I See You is an unsettling foray into a dark hospital where the player is stalked by an unnamed assailant, and shadows of nightmarish beings. The stalker communicates with you from the start using pop-up notifications that act as an eerie and disturbing tutorial in this solitary hell. The atmosphere is comparative to being home alone and finding out that an intruder has been watching and leaving notes to inform you of his malicious intent. However this is not your home, and you’re wearing out your welcome as the hospital evolves grotesquely the deeper you wander in its’ macabre architecture.

Should you turn and run? Or delve deeper into the confines of a foreboding establishment? You can make the decision yourself by downloading the executive here on gamejolt.